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; DECISION EVENTS
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;
; USAGE:
;
; Basic structure for a decision event:
; {
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of this event
; #DISPLAY_ORDER= When do we display this event? (values range [0, 1]; Default= 0; Beginning of Turn= 1)
; #DECISION= What internal decision number is this event assigned to? (values range [1, 1100]; max of 1100 decisions per campaign)
; #MPP_UPDOWN= Will there be an associated MPP amount added or subtracted with respect to #COUNTRY_ID for this decision if yes? (values range [-9999, 9999])
; #MPP_TURNS= How many turns will the #MPP_UPDOWN= value be added or subracted for? (values range [0, 500])
; #MPP_TEXT= What text will be shown in the MPP collection dialog for this event if the #MPP_UPDOWN value is set?
; #AI_RESPONSE= What percentage chance will the AI respond 'Yes' to this event? (values range [0, 100])
; #AI_RESPONSE_POPUP= What is the AI response popup? Note, this popup is also used in the previous turn summary list
; #NOTES= Text to display if the player clicks on the NOTES button in the DECISION screen
; #NOTES_POSITION= What position should we center the map on if the player clicks on the NOTES button (entry can be left blank)
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #TEXT_RGB= Text color for the decision event
;            Format: red, green, blue (values range [0, 255])
; #SHADOW_RGB= Shadow color for the decision event text (NOT USED IN SC3)
;              Format: red, green, blue (values range [0, 255])
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #NATIONAL_MORALE_TRIGGER= Under what national morale situation will this event occur
;                           Format: country_id [national_morale_percentage]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; 
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Use the reference values provided for #COUNTRY_ID and not the country names
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes. More than one position can be set.
; Each #ALIGNMENT_POSITION will be read with AND logic.
;
; More than one #NATIONAL_MORALE_TRIGGER can be set and the event checks for a value less than or 
; equal to the 'national_morale_percentage'.
; Each #NATIONAL_MORALE_TRIGGER line will be read using AND logic.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= DE 173 - UK: Dummy Event to turn Historical POP UPs On/Off (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 173
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

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; UK
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;
;REMOVE1941
;
{
#NAME= DE 100 - UK: Response To The Formation Of Vichy France (AI - 90% Yes)
#POPUP=
#MESSAGE= <<TAG_1>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to DE 602=1
#LINK= 602[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 100
#MPP_UPDOWN= -30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_2>>
#NOTES= <<TAG_3>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 90% of the time)
#AI_RESPONSE= 90
#AI_RESPONSE_POPUP= <<TAG_4>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 101 - UK: Destroyers For Bases? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_5>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 101
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_6>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_7>> 
#DATE= 1940/08/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USA politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [10] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
; Event based on the convoy sent from the UK to Port Said
; in August 1940 carrying 150 Tanks for 7th Armoured.
{
#NAME= DE 102 - UK: Deploy 7th Armoured In Egypt Or The UK? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_8>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 102
#MPP_UPDOWN= -45
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_9>>
#NOTES= <<TAG_10>>
#NOTES_POSITION= 206,124
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/16
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Alexandria is in Allied hands
#ALIGNMENT_POSITION= 206,124 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
; Event providing the opportunity to change the convoy routes for convoys
; coming to the UK from Canada, the Mediterranean, Middle East, India,
; Rhodesia, South Africa, Australia, New Zealand and USA.
{
#NAME= DE 103 - Shift Convoy Routes From The Mediterranean and North America? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_11>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 103
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_12>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_13>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


; Event triggered by the fall of London after a successful Operation Sealion
{
#NAME= DE 105 - UK: Shall We Move Our Capital To Egypt Or Canada? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_18>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 105
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_19>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP= <<TAG_20>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Canada politically aligned with Allies and not surrendered
; 3rd Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 21 [2] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Axis have units in southern England
#CONDITION_POSITION= 147,77 [6,6] [1,1] [1] [0]
}

;REMOVE1941
;
; Event based on the fighting which took place between
; British and Iraqi forces in the spring of 1941.
; Historical date was 1941/04/03
{
#NAME= DE 106 - UK: Impose Economic Sanctions On Iraq? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_21>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 106
#MPP_UPDOWN= -35
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_22>>
#NOTES= <<TAG_23>>
#NOTES_POSITION= 237,124
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_24>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Alexandria is in Allied hands
#ALIGNMENT_POSITION= 206,124 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - Iraq politically aligned with Allies but not fully mobilized
; 3rd Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 56 [2] [0] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; The Axis have 1 unit within 2 hexes of El Alamein
#CONDITION_POSITION= 204,125 [2,2] [1,1] [1] [0]
; The Axis have 1 unit within 5 hexes of Alexandria
#CONDITION_POSITION= 206,124 [5,5] [1,1] [1] [0]
; The Axis have 1 unit within 5 hexes of Amman
#CONDITION_POSITION= 218,123 [5,5] [1,1] [1] [0]
}

;REMOVE1941
; Event providing the opportunity to change the arrival time of Commonwealth units
{
#NAME= DE 107 - UK: Send Australian And New Zealand Reinforcements To Egypt? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_25>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 107
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_26>>
#NOTES_POSITION= 206,124
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_27>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Cairo is in Allied hands
#ALIGNMENT_POSITION= 208,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Italy politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
; Event providing the opportunity to increase the size and scope of the Special Operations Executive
{
#NAME= DE 108 - UK: Invest Funds In The Special Operations Executive? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_28>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 108
#MPP_UPDOWN= -20
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_29>>
#NOTES= <<TAG_30>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 109 - UK: Form The Polish I Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_31>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 500[1]
#COUNTRY_ID= 112
#TRIGGER= 75
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 109
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_32>>
#NOTES= <<TAG_33>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 110 - UK: Form The Polish II Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_34>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 501[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 110
#MPP_UPDOWN= -25
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_35>>
#NOTES= <<TAG_36>>
#NOTES_POSITION= 237,124
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/03/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 111 - UK: Transform The L.D.V. Into The Home Guard? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_37>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 111
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_38>>
#NOTES= <<TAG_39>>
#NOTES_POSITION= 147,77
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Manchester is in Allied hands
#ALIGNMENT_POSITION= 142,72 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis units invade Belgium
#CONDITION_POSITION= 155,80 [2,2] [1,1] [1] [0]
; Axis units invade Holland
#CONDITION_POSITION= 155,76 [2,2] [1,1] [1] [0]
; Axis units invade France
#CONDITION_POSITION= 158,85 [2,2] [1,1] [1] [0]
; Axis units invade the UK
#CONDITION_POSITION= 144,73 [7,7] [1,1] [1] [0]
}

;REMOVE1941
{
#NAME= DE 112 - UK: Strengthen our Forces in East Africa? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_40>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 112
#MPP_UPDOWN= -60
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_41>>
#NOTES= <<TAG_42>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Cairo is in Allied hands
#ALIGNMENT_POSITION= 208,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 113 - UK: Prepare Operation Chariot: The Raid Against St Nazaire? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_43>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 605[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 113
#MPP_UPDOWN= -20
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_44>>
#NOTES= <<TAG_45>>
#NOTES_POSITION= 142,89
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP=
#DATE= 1941/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bristol is in Allied hands
#ALIGNMENT_POSITION= 142,78 [2]
; St Nazaire is in Axis hands
#ALIGNMENT_POSITION= 142,89 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 114 - UK: Prepare Commando Raids Against Occupied Europe? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_46>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 114
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_47>>
#NOTES= <<TAG_48>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/15
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 115 - UK: Form The Polish I Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_49>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 200[0]
#COUNTRY_ID= 112
#TRIGGER= 75
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 115
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_32>>
#NOTES= <<TAG_33>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
; Leasing the Azores if Portugal favors the Axis but hasn't entered the war
{
#NAME= DE 116 - UK: Lease the Azores from Pro-Axis Portugal? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_50>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 116
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_51>>
#NOTES= <<TAG_52>>
#NOTES_POSITION= 96,110
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/09/17
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 87 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1944
; Leasing the Azores if Portugal favors the Allies but hasn't entered the war
{
#NAME= DE 117 - UK: Lease the Azores from Pro-Allied Portugal? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_53>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 117
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_51>>
#NOTES= <<TAG_52>>
#NOTES_POSITION= 96,110
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/09/17
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 87 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 118 - UK: Launch Operation Catapult against the Vichy Fleet? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_54>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 118
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_55>>
#NOTES= <<TAG_56>>
#NOTES_POSITION= 144,115
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 119 - UK: Launch Operation Menace to Attack Dakar? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_57>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 100[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 119
#MPP_UPDOWN= -30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_58>>
#NOTES= <<TAG_59>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 120 - UK: Operation Countenance: Call on the USSR to join us in Invading Persia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_60>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 120
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_61>>
#NOTES_POSITION= 248,115
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
; Baku is in Allied hands
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 82 [1] [0] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 121 - UK: Increase our Irregular Forces in North Africa? (AI - 25% Yes)
#POPUP=
#MESSAGE= <<TAG_62>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 121
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_63>>
#NOTES= <<TAG_64>>
#NOTES_POSITION= 198,128
; Set AI acceptance % (AI will accept 25% of the time)
#AI_RESPONSE= 25
#AI_RESPONSE_POPUP=
#DATE= 1941/07/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,128 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 122 - UK: Deploy A Coastal Command Maritime Patrol In Iceland? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_65>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 122
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_66>>
#NOTES= <<TAG_67>>
#NOTES_POSITION= 104,37
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Reykjavik is in Allied hands
#ALIGNMENT_POSITION= 104,37 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 123 - UK: Deploy the BEF in France or the UK? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_68>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 123
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_69>>
#NOTES= <<TAG_70>>
#NOTES_POSITION= 149,82
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 124 - UK: Demand Ireland Provides Access to the Treaty Ports? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_71>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 124
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_72>>
#NOTES_POSITION= 132,75
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/10/14
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and not surrendered
; 3rd Line - Ireland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 57 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 125 - UK: Demand Ireland Provides us with a Naval Base at Limerick? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_73>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 125
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_74>>
#NOTES= <<TAG_75>>
#NOTES_POSITION= 129,73
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/03/24
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
; 3rd Line - Ireland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 57 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 126 - UK: Operation Fork: Send a Force to Occupy Iceland? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_76>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 126
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_77>>
#NOTES= <<TAG_78>>
#NOTES_POSITION= 104,37
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/04/25
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Reykjavik is in Axis hands
#ALIGNMENT_POSITION= 104,37 [1]
; Copenhagen is in Axis hands
#ALIGNMENT_POSITION= 171,65 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Axis ground units within 3 hexes of Reykjavik
#CONDITION_POSITION= 104,37 [3,3] [0,0] [1] [0]
}

;REMOVE1940
{
#NAME= DE 128 - UK - Send An Expedition To Narvik? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_79>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 128
#MPP_UPDOWN= -10
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_80>>
#NOTES= <<TAG_81>>
#NOTES_POSITION= 181,18
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/04/25
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Narvik is in Axis hands
#ALIGNMENT_POSITION= 181,18 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; 3rd Line - USSR politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; A French unit is at Dundee
#CONDITION_POSITION= 140,63 [0,0] [1,1] [2] [40]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UK DUMMY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= DE 150 - UK: Success At Dakar (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 7[81,100]
;Set link value to always trigger (dummy value)
#LINK= 119[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 150
#MPP_UPDOWN= 200
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_82>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 151 - UK: Allies Liberate Paris Helper (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 151
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set condition position:
; 1st Line - Axis units in Paris
#CONDITION_POSITION= 151,84 [0,0] [1,1] [1] [0]
}

{
#NAME= DE 152 - UK: Allies Liberate The Channel Islands (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 656[1]
; Set decision value
#DECISION= 152
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; St Malo is in Allied hands
#ALIGNMENT_POSITION= 141,85 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 4th Line - Germany politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 45 [1] [100] [1]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 153 - UK: Check For German Units In France (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 153
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bordeaux is in Allied hands
#ALIGNMENT_POSITION= 145,94 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set condition position:
; German units within 7 hexes of Orleans
#CONDITION_POSITION= 150,87 [7,7] [2,2] [1] [45]
; German units within 2 hexes of Nancy
#CONDITION_POSITION= 158,85 [2,2] [2,2] [1] [45]
}

;REMOVE1940
{
#NAME= DE 154 - UK: Dummy Event to Pay for the Anglo-French Expedition to Support Finland? (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 204[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 154
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_83>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 155 - UK: Dummy Event to deduct 50 MPPs for DE 120 if DE 403 is approved (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 403[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 155
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_84>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 156 - UK: Dummy Event for SAS Attacks Near Tobruk (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 112
#TRIGGER= 7
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 156
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,129 [2]
; Tobruk is in Axis hands
#ALIGNMENT_POSITION= 194,122 [1]
; Sidi Barrani is in Axis hands
#ALIGNMENT_POSITION= 198,123 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 157 - UK: Dummy Event for SAS Attacks Near Benghazi (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 112
#TRIGGER= 7
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 157
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,129 [2]
; Tobruk is in Allied hands
#ALIGNMENT_POSITION= 194,122 [2]
; Gazala is in Axis hands
#ALIGNMENT_POSITION= 192,122 [1]
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 158 - UK: Dummy Event for SAS Attacks Near Tripoli (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 112
#TRIGGER= 7
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 158
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,129 [2]
; Benghazi is in Allied hands
#ALIGNMENT_POSITION= 186,122 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
; Sirte is in Axis hands
#ALIGNMENT_POSITION= 179,124 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 159 - UK: Dummy Event for SAS Attacks Near El Agheila (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 112
#TRIGGER= 7
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 159
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,129 [2]
; Mekili is in Allied hands
#ALIGNMENT_POSITION= 190,122 [2]
; El Agheila is in Axis hands
#ALIGNMENT_POSITION= 184,126 [1]
; Msus is in Axis hands
#ALIGNMENT_POSITION= 188,124 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 160 - UK: Dummy Event for SAS Attacks Near Mersa Matruh (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 121[1]
#COUNTRY_ID= 112
#TRIGGER= 7
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 160
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Siwa Oasis is in Allied hands
#ALIGNMENT_POSITION= 198,129 [2]
; El Alamein is in Axis hands
#ALIGNMENT_POSITION= 204,125 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 161 - UK: Dummy Event for The Mediterranean Convoy If Malta or Gibraltar fall (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 103[0]
#COUNTRY_ID= 112
#TRIGGER= 33
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 161
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/10/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Suez is in Allied hands
#ALIGNMENT_POSITION= 210,126 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Axis unit in Malta
#CONDITION_POSITION= 175,114 [0,0] [1,1] [1] [0]
; Axis unit in Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [0]
}

{
#NAME= DE 162 - UK: Dummy Event for the UK's Convoy to the USSR via Murmansk (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 162
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Murmansk and all hexes to Belomorsk plus Vologda are in Allied hands
#ALIGNMENT_POSITION= 212,16 [2]
#ALIGNMENT_POSITION= 211,16 [2]
#ALIGNMENT_POSITION= 211,17 [2]
#ALIGNMENT_POSITION= 211,18 [2]
#ALIGNMENT_POSITION= 212,19 [2]
#ALIGNMENT_POSITION= 212,20 [2]
#ALIGNMENT_POSITION= 212,21 [2]
#ALIGNMENT_POSITION= 211,21 [2]
#ALIGNMENT_POSITION= 211,22 [2]
#ALIGNMENT_POSITION= 210,23 [2]
#ALIGNMENT_POSITION= 210,24 [2]
#ALIGNMENT_POSITION= 209,24 [2]
#ALIGNMENT_POSITION= 209,25 [2]
#ALIGNMENT_POSITION= 210,26 [2]
#ALIGNMENT_POSITION= 210,27 [2]
#ALIGNMENT_POSITION= 210,28 [2]
#ALIGNMENT_POSITION= 211,28 [2]
#ALIGNMENT_POSITION= 212,29 [2]
#ALIGNMENT_POSITION= 212,30 [2]
#ALIGNMENT_POSITION= 213,30 [2]
#ALIGNMENT_POSITION= 213,31 [2]
#ALIGNMENT_POSITION= 213,32 [2]
#ALIGNMENT_POSITION= 214,33 [2]
#ALIGNMENT_POSITION= 214,34 [2]
#ALIGNMENT_POSITION= 214,35 [2]
#ALIGNMENT_POSITION= 214,36 [2]
#ALIGNMENT_POSITION= 225,54 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 163 - UK: Dummy Event for Convoys to Glasgow instead of Liverpool (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 163
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Edinburgh is in Allied hands
#ALIGNMENT_POSITION= 140,65 [2]
; Fort William is in Allied hands
#ALIGNMENT_POSITION= 136,62 [2]
; Carlisle is in Allied hands
#ALIGNMENT_POSITION= 141,67 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There is at least 1 Axis unit within 5 hexes of Liverpool
#CONDITION_POSITION= 141,72 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 164 - UK: Dummy Event for Convoys to Glasgow instead of Liverpool (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 103[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 164
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Edinburgh is in Allied hands
#ALIGNMENT_POSITION= 140,65 [2]
; Fort William is in Allied hands
#ALIGNMENT_POSITION= 136,62 [2]
; Carlisle is in Allied hands
#ALIGNMENT_POSITION= 141,67 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There is at least 1 Axis unit within 5 hexes of Liverpool
#CONDITION_POSITION= 141,72 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 165 - UK: Dummy Event for Convoys to Glasgow instead of Liverpool (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 161[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 165
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Edinburgh is in Allied hands
#ALIGNMENT_POSITION= 140,65 [2]
; Fort William is in Allied hands
#ALIGNMENT_POSITION= 136,62 [2]
; Carlisle is in Allied hands
#ALIGNMENT_POSITION= 141,67 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There is at least 1 Axis unit within 5 hexes of Liverpool
#CONDITION_POSITION= 141,72 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 166 - UK: Dummy Event for Convoys to Glasgow instead of Liverpool (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 350[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 166
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Edinburgh is in Allied hands
#ALIGNMENT_POSITION= 140,65 [2]
; Fort William is in Allied hands
#ALIGNMENT_POSITION= 136,62 [2]
; Carlisle is in Allied hands
#ALIGNMENT_POSITION= 141,67 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There is at least 1 Axis unit within 5 hexes of Liverpool
#CONDITION_POSITION= 141,72 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 167 - UK: Dummy Event for Convoys to Glasgow instead of Liverpool (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 351[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 167
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Liverpool is in Allied hands
#ALIGNMENT_POSITION= 141,72 [2]
; Glasgow is in Allied hands
#ALIGNMENT_POSITION= 138,65 [2]
; Edinburgh is in Allied hands
#ALIGNMENT_POSITION= 140,65 [2]
; Fort William is in Allied hands
#ALIGNMENT_POSITION= 136,62 [2]
; Carlisle is in Allied hands
#ALIGNMENT_POSITION= 141,67 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There is at least 1 Axis unit within 5 hexes of Liverpool
#CONDITION_POSITION= 141,72 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 168 - UK: Dummy Event to Deploy 7th Armoured In The UK (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 168
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/16
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Set Alignment Position (London)
#ALIGNMENT_POSITION= 147,77 [1]
; Set Alignment Position (Alexandria)
#ALIGNMENT_POSITION= 206,124 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 169 - UK: Dummy Event to Deploy 7th Armoured In The UK (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 169
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/16
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Set Alignment Position (London)
#ALIGNMENT_POSITION= 147,77 [2]
; Set Alignment Position (Alexandria)
#ALIGNMENT_POSITION= 206,124 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 170 - UK: Dummy Event for the UK's convoy to Archangelsk (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 170
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Set Alignment Position (Glasgow)
#ALIGNMENT_POSITION= 138,65 [2]
; Hexes between Archangelsk and Vologda
#ALIGNMENT_POSITION= 227,35 [2]
#ALIGNMENT_POSITION= 227,36 [2]
#ALIGNMENT_POSITION= 228,37 [2]
#ALIGNMENT_POSITION= 228,38 [2]
#ALIGNMENT_POSITION= 228,39 [2]
#ALIGNMENT_POSITION= 227,39 [2]
#ALIGNMENT_POSITION= 227,40 [2]
#ALIGNMENT_POSITION= 227,41 [2]
#ALIGNMENT_POSITION= 227,42 [2]
#ALIGNMENT_POSITION= 227,43 [2]
#ALIGNMENT_POSITION= 227,44 [2]
#ALIGNMENT_POSITION= 227,45 [2]
#ALIGNMENT_POSITION= 226,46 [2]
#ALIGNMENT_POSITION= 226,47 [2]
#ALIGNMENT_POSITION= 226,48 [2]
#ALIGNMENT_POSITION= 226,49 [2]
#ALIGNMENT_POSITION= 226,50 [2]
#ALIGNMENT_POSITION= 226,51 [2]
#ALIGNMENT_POSITION= 226,52 [2]
#ALIGNMENT_POSITION= 226,53 [2]
#ALIGNMENT_POSITION= 225,53 [2]
#ALIGNMENT_POSITION= 225,54 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 171 - UK: Dummy Event to check for an Iraqi unit in Baghdad (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 624[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 171
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Baghdad is in Axis hands
#ALIGNMENT_POSITION= 234,120 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Iraq politically Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 56 [1] [100] [0]
; An Iraqi unit is in Baghdad
#CONDITION_POSITION= 234,120 [0,0] [1,1] [1] [56]
}

{
#NAME= DE 172 - UK: Dummy Event to check for an Iraqi unit in Baghdad (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 624[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 172
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Baghdad is in Axis hands
#ALIGNMENT_POSITION= 234,120 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Iraq politically Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 56 [1] [100] [0]
; An Iraqi unit is in Baghdad
#CONDITION_POSITION= 234,120 [0,0] [1,1] [1] [56]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; FRANCE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
{
#NAME= DE 200 - France: Form The Polish I Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_85>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 500[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 200
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_32>>
#NOTES= <<TAG_86>>
#NOTES_POSITION= 147,86
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 201 - France: Reincorporate Vichy France within France? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_87>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 602[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 201
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_88>>
#NOTES_POSITION= 155,93
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Marseille is in Allied hands
#ALIGNMENT_POSITION= 157,97 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; No Axis units within 4 hexes of Paris
#CONDITION_POSITION= 151,84 [4,4] [0,0] [1] [0]
; No Axis units within 4 hexes of Marseille
#CONDITION_POSITION= 157,97 [4,4] [0,0] [1] [0]
}

;REMOVE1940
{
#NAME= DE 202 - France: Ban the Communist Party and Detain Their Militants? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_89>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 202
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_90>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= <<TAG_91>>
#DATE= 1939/10/14
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 203 - France: Recruit Spanish Exiles to Improve our Fortifications? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_92>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 203
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_93>>
#NOTES= <<TAG_94>>
#NOTES_POSITION= 152,99
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/11/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 204 - France: Send an Anglo-French Expedition to Support Finland? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_95>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 401[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 204
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_83>>
#NOTES= <<TAG_96>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/20
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 2nd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 205 - France - Send An Expedition To Narvik? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_97>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 204[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 205
#MPP_UPDOWN= -10
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_80>>
#NOTES= <<TAG_98>>
#NOTES_POSITION= 181,18
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/04/25
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Narvik is in Axis hands
#ALIGNMENT_POSITION= 181,18 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; 4th Line - USSR politically aligned with the Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; A French unit is at Dundee
#CONDITION_POSITION= 140,63 [0,0] [1,1] [2] [40]
}

;AMEND1941
{
#NAME= DE 250 - France: Allies Liberate Paris Helper (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 151[1]
; Set decision value
#DECISION= 250
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 75
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_99>>            
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; No Axis units within 3 hexes of Paris
#CONDITION_POSITION= 151,84 [3,3] [0,0] [1] [0]
}

;AMEND1941
{
#NAME= DE 251 - France: Allies Return St. Nazaire To French Control (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 605[1]
; Set decision value
#DECISION= 251
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; St Nazaire is in Allied hands
#ALIGNMENT_POSITION= 142,89 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 252 - Alsace Is Reunited With France (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 602[1]
; Set decision value
#DECISION= 252
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Strasbourg is in Allied hands
#ALIGNMENT_POSITION= 162,85 [2]
; Mulhouse is in Allied hands
#ALIGNMENT_POSITION= 162,87 [2]
; Mannheim is in Allied hands
#ALIGNMENT_POSITION= 163,83 [2]
; Stuttgart is in Allied hands
#ALIGNMENT_POSITION= 165,85 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; No Axis units within 6 hexes of Strasbourg
#CONDITION_POSITION= 162,85 [6,6] [0,0] [1] [0]
}

;REMOVE1941
{
#NAME= DE 253 - Alsace Is Reunited With France (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 40
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 602[0]
; Set decision value
#DECISION= 253
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Strasbourg is in Allied hands
#ALIGNMENT_POSITION= 162,85 [2]
; Mulhouse is in Allied hands
#ALIGNMENT_POSITION= 162,87 [2]
; Mannheim is in Allied hands
#ALIGNMENT_POSITION= 163,83 [2]
; Stuttgart is in Allied hands
#ALIGNMENT_POSITION= 165,85 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set condition position:
; No Axis units within 6 hexes of Strasbourg
#CONDITION_POSITION= 162,85 [6,6] [0,0] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1943
; Event based on the historic US preparations for helping the UK in the Middle East
{
#NAME= DE 300 - USA: Send Tanks To Cairo? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_100>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 300
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_101>>
#NOTES= <<TAG_102>>
#NOTES_POSITION= 206,124
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_103>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Alexandria is in Allied hands
#ALIGNMENT_POSITION= 206,124 [2]
; El Alamein is in Axis hands
#ALIGNMENT_POSITION= 204,125 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - USA politically aligned with Allies but not fully mobilized
; 3rd Line - Egypt politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
; Event representing French purchases of fighter and bomber
; aircraft from the USA prior to the beginning of the war.
; Historically these orders were subsequently delivered to Canada and the UK.
;
; This decision event only triggers if DE 602=1 (Vichy)
{
#NAME= DE 301 - USA: Keep French Aircraft Or Send Them To The UK And Canada? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_104>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 602[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 301
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_105>>
#NOTES= <<TAG_106>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_107>>
#DATE= 1940/08/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
; 2nd Line - UK politically aligned with Allies and not surrendered
; 3rd Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 302 - USA: Equip The Brazilian Expeditionary Force? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_108>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 302
#MPP_UPDOWN= -40
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_109>>
#NOTES= <<TAG_110>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Norfolk is in Allied hands
#ALIGNMENT_POSITION= 5,111 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 303 - USA: Offer To Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_111>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 303
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_112>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [1]
; No Allied units are within 6 hexes of Paris or Nantes
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [0]
#CONDITION_POSITION= 143,88 [6,6] [0,0] [2] [0]
}

;AMEND1942
{
#NAME= DE 304 - USA: Ship Supplies to the USSR via Vladivostock? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_113>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 304
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_114>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_115>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 305 - USA: Give the British Permission to repair their Warships in a US Port? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_116>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 305
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_117>>
#NOTES_POSITION= 15,102
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_118>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [50] [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 306 - USA: Transfer Supplies to the USSR via Persia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_119>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 306
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_120>>
#NOTES_POSITION= 248,115
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_121>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 257,131 [2]
#ALIGNMENT_POSITION= 257,130 [2]
#ALIGNMENT_POSITION= 257,129 [2]
#ALIGNMENT_POSITION= 256,129 [2]
#ALIGNMENT_POSITION= 256,128 [2]
#ALIGNMENT_POSITION= 256,127 [2]
#ALIGNMENT_POSITION= 257,126 [2]
#ALIGNMENT_POSITION= 257,125 [2]
#ALIGNMENT_POSITION= 258,125 [2]
#ALIGNMENT_POSITION= 257,124 [2]
#ALIGNMENT_POSITION= 256,124 [2]
#ALIGNMENT_POSITION= 255,123 [2]
#ALIGNMENT_POSITION= 255,122 [2]
#ALIGNMENT_POSITION= 254,122 [2]
#ALIGNMENT_POSITION= 253,121 [2]
#ALIGNMENT_POSITION= 252,121 [2]
#ALIGNMENT_POSITION= 251,120 [2]
#ALIGNMENT_POSITION= 250,120 [2]
#ALIGNMENT_POSITION= 249,119 [2]
#ALIGNMENT_POSITION= 248,119 [2]
#ALIGNMENT_POSITION= 247,118 [2]
#ALIGNMENT_POSITION= 247,117 [2]
#ALIGNMENT_POSITION= 246,117 [2]
#ALIGNMENT_POSITION= 246,116 [2]
#ALIGNMENT_POSITION= 247,115 [2]
#ALIGNMENT_POSITION= 248,115 [2]
#ALIGNMENT_POSITION= 248,114 [2]
#ALIGNMENT_POSITION= 248,113 [2]
#ALIGNMENT_POSITION= 247,112 [2]
#ALIGNMENT_POSITION= 246,112 [2]
#ALIGNMENT_POSITION= 245,111 [2]
#ALIGNMENT_POSITION= 244,111 [2]
#ALIGNMENT_POSITION= 243,110 [2]
#ALIGNMENT_POSITION= 242,110 [2]
#ALIGNMENT_POSITION= 242,109 [2]
#ALIGNMENT_POSITION= 242,108 [2]
#ALIGNMENT_POSITION= 242,107 [2]
#ALIGNMENT_POSITION= 243,106 [2]
#ALIGNMENT_POSITION= 243,105 [2]
#ALIGNMENT_POSITION= 244,105 [2]
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 307 - Send a US Marine Brigade to Garrison Iceland? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_122>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 307
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_123>>
#NOTES= <<TAG_124>>
#NOTES_POSITION= 104,37
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP= <<TAG_125>>
#DATE= 1941/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Reykjavik is in Allied hands
#ALIGNMENT_POSITION= 104,37 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - USA politically aligned with Allies but not fully mobilized
; 3rd Line - Iceland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
#VARIABLE_CONDITION= 53 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 308 - Order O.S.S. to Intrigue in Vichy Algeria? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_126>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 308
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_127>>
#NOTES= <<TAG_128>>
#NOTES_POSITION= 152,113
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1942/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Allied hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - USA politically aligned with Allies and not surrendered
; 3rd Line - Algeria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 4 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 309 - Should O.S.S. Build Links with the Spanish Republican Resistance? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_129>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 309
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_130>>
#NOTES= <<TAG_131>>
#NOTES_POSITION= 139,104
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 1st Line - USA politically aligned with Allies and not surrendered
; 3rd Line - Spain politically aligned with Axis and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 310 - USA: Offer To Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_111>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 310
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_112>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Axis hands
#ALIGNMENT_POSITION= 147,77 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [1]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units are within 6 hexes of Paris or Nantes
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [0]
#CONDITION_POSITION= 143,88 [6,6] [0,0] [2] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USA DUMMY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1941
{
#NAME= DE 350 - USA: Dummy Event as Lend Lease Begins (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 350
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [40] [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 351 - USA: Dummy Event as the Cash And Carry Bill is Passed (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 351
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [25] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 352 - USA: Dummy Event to represent supplies sent to Vladivostock (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 304[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 352
#MPP_UPDOWN= -40
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_132>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [50] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 353 - USA: Dummy Event to represent supplies sent to the USSR via Persia (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 306[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 353
#MPP_UPDOWN= -40
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_133>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 257,131 [2]
#ALIGNMENT_POSITION= 257,130 [2]
#ALIGNMENT_POSITION= 257,129 [2]
#ALIGNMENT_POSITION= 256,129 [2]
#ALIGNMENT_POSITION= 256,128 [2]
#ALIGNMENT_POSITION= 256,127 [2]
#ALIGNMENT_POSITION= 257,126 [2]
#ALIGNMENT_POSITION= 257,125 [2]
#ALIGNMENT_POSITION= 258,125 [2]
#ALIGNMENT_POSITION= 257,124 [2]
#ALIGNMENT_POSITION= 256,124 [2]
#ALIGNMENT_POSITION= 255,123 [2]
#ALIGNMENT_POSITION= 255,122 [2]
#ALIGNMENT_POSITION= 254,122 [2]
#ALIGNMENT_POSITION= 253,121 [2]
#ALIGNMENT_POSITION= 252,121 [2]
#ALIGNMENT_POSITION= 251,120 [2]
#ALIGNMENT_POSITION= 250,120 [2]
#ALIGNMENT_POSITION= 249,119 [2]
#ALIGNMENT_POSITION= 248,119 [2]
#ALIGNMENT_POSITION= 247,118 [2]
#ALIGNMENT_POSITION= 247,117 [2]
#ALIGNMENT_POSITION= 246,117 [2]
#ALIGNMENT_POSITION= 246,116 [2]
#ALIGNMENT_POSITION= 247,115 [2]
#ALIGNMENT_POSITION= 248,115 [2]
#ALIGNMENT_POSITION= 248,114 [2]
#ALIGNMENT_POSITION= 248,113 [2]
#ALIGNMENT_POSITION= 247,112 [2]
#ALIGNMENT_POSITION= 246,112 [2]
#ALIGNMENT_POSITION= 245,111 [2]
#ALIGNMENT_POSITION= 244,111 [2]
#ALIGNMENT_POSITION= 243,110 [2]
#ALIGNMENT_POSITION= 242,110 [2]
#ALIGNMENT_POSITION= 242,109 [2]
#ALIGNMENT_POSITION= 242,108 [2]
#ALIGNMENT_POSITION= 242,107 [2]
#ALIGNMENT_POSITION= 243,106 [2]
#ALIGNMENT_POSITION= 243,105 [2]
#ALIGNMENT_POSITION= 244,105 [2]
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 354 - USA: Greenland Protectorate Helper (Denmark in Axis hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 354
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/04/09
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Julianehaab is in Axis hands
#ALIGNMENT_POSITION= 56,50 [1]
; Copenhagen is in Axis hands
#ALIGNMENT_POSITION= 171,65 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Germany politically aligned with Axis and not surrendered AND
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Axis units within Greenland
#CONDITION_POSITION= 57,32 [50,50] [0,0] [1] [0]
}

;AMEND1941
{
#NAME= DE 355 - USA: Dummy Event to increase Resistance Activity in Europe from 1st January 1944 (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 355
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Allied units are in France
#CONDITION_POSITION= 154,87 [6,8] [4,4] [2] [0]
; Allied units are in or near Poland
#CONDITION_POSITION= 188,76 [20,20] [4,4] [2] [0]
}

;AMEND1941
{
#NAME= DE 356 - USA: Dummy Event for the Czechoslovak Uprising of 1944 (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 356
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Banska Bystrica is in Axis hands
#ALIGNMENT_POSITION= 185,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 96 [1] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Allied units are between 5 and 8 hexes from Banska Bystrica
#CONDITION_POSITION= 185,85 [5,8] [2,2] [2] [0]
}

;AMEND1941
{
#NAME= DE 357 - USA: Dummy Event for the Czechoslovak Uprising in Prague (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 357
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Prague is in Axis hands
#ALIGNMENT_POSITION= 175,81 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Allied units are between 3 and 5 hexes from Prague
#CONDITION_POSITION= 175,81 [3,5] [2,2] [2] [0]
}

;AMEND1941
{
#NAME= DE 358 - USA: Dummy Event to increase Resistance Activity - Multiplayer Games (AI - 0% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 358
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1943/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 359 - USA: Second Dummy Event for the Czechoslovak Uprising of 1944 (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 356[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 359
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Banska Bystrica is in Axis hands
#ALIGNMENT_POSITION= 185,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; There is no Axis unit in Banska Bystrica
#CONDITION_POSITION= 185,85 [0,0] [0,0] [1] [0]
}

;AMEND1941
{
#NAME= DE 360 - USA: Second Dummy Event for the Czechoslovak Uprising in Prague (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 357[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 360
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Prague is in Axis hands
#ALIGNMENT_POSITION= 175,81 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; There is no Axis unit in Prague
#CONDITION_POSITION= 175,81 [0,0] [0,0] [1] [0]
}

{
#NAME= DE 361 - USA: Dummy Event for Spanish Republican Resistance - Asturias (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 309[1]
#COUNTRY_ID= 115
#TRIGGER= 10
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 361
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
;There is no Axis unit in or adjacent to Gijón
#CONDITION_POSITION= 135,97 [1,1] [0,0] [1] [0]
}

{
#NAME= DE 362 - USA: Dummy Event for Spanish Republican Resistance - Granada (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 309[1]
#COUNTRY_ID= 115
#TRIGGER= 5
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 362
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; There is no Axis unit in or adjacent to Granada
#CONDITION_POSITION= 140,112 [1,1] [0,0] [1] [0]
}

{
#NAME= DE 363 - USA: Dummy Event for Spanish Republican Resistance - Córdoba (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 309[1]
#COUNTRY_ID= 115
#TRIGGER= 5
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 363
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; There is no Axis unit in or adjacent to Córdoba
#CONDITION_POSITION= 137,110 [1,1] [0,0] [1] [0]
}

{
#NAME= DE 364 - USA: Dummy Event for Spanish Republican Resistance - Catalonia (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 309[1]
#COUNTRY_ID= 115
#TRIGGER= 5
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 364
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; There is no Axis unit in or adjacent to Sabadell
#CONDITION_POSITION= 150,102 [1,1] [0,0] [1] [0]
}

{
#NAME= DE 365 - USA: Dummy Event for the US Convoy to the USSR (DE 105 = 1) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 105[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 365
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
; Murmansk is in Allied hands
#ALIGNMENT_POSITION= 211,16 [2]
; Monchegorsk is in Allied hands
#ALIGNMENT_POSITION= 211,21 [2]
; Kandalaksha is in Allied hands
#ALIGNMENT_POSITION= 210,24 [2]
; Kem is in Allied hands
#ALIGNMENT_POSITION= 214,34 [2]
; Belomorsk is in Allied hands
#ALIGNMENT_POSITION= 214,36 [2]
; Vologda is in Allied hands
#ALIGNMENT_POSITION= 225,54 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; There are no Axis units within 3 hexes of Murmansk
#CONDITION_POSITION= 211,16 [3,3] [0,0] [1] [0]
}

{
#NAME= DE 366 - USA: Dummy Event for the US Convoy to the USSR (DE 105 = 0) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 105[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 366
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
; Murmansk is in Allied hands
#ALIGNMENT_POSITION= 211,16 [2]
; Monchegorsk is in Allied hands
#ALIGNMENT_POSITION= 211,21 [2]
; Kandalaksha is in Allied hands
#ALIGNMENT_POSITION= 210,24 [2]
; Kem is in Allied hands
#ALIGNMENT_POSITION= 214,34 [2]
; Belomorsk is in Allied hands
#ALIGNMENT_POSITION= 214,36 [2]
; Vologda is in Allied hands
#ALIGNMENT_POSITION= 225,54 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; There are no Axis units within 3 hexes of Murmansk
#CONDITION_POSITION= 211,16 [3,3] [0,0] [1] [0]
}

;AMEND1944
{
#NAME= DE 367 - USA: Dummy Event to increase Resistance Activity - Multiplayer Games (AI - 0% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 108[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 367
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 120 [2] [100] [1]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 369 - USA: Dummy Event to represent supplies sent to Vladivostock (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 304[1]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 369
#MPP_UPDOWN= -40
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_132>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 370 - USA: Dummy Event for UK convoy after successful Sealion & USSR surrendered (AI - 100% Yes) 
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND= 
#FLAG= 1 
#TYPE= 2
#AI= 0 
#LEVEL= 0 
; Set global variable condition to always trigger (dummy value) 
#GV= 1[1,100] 
#LINK= 105[0]
#COUNTRY_ID= 115 
#TRIGGER= 100 
#DISPLAY_ORDER= 0 
; Set decision value 
#DECISION= 370 
#MPP_UPDOWN= 0 
#MPP_TURNS= 0 
#MPP_TEXT= 
#NOTES= 
#NOTES_POSITION= 
; Set AI acceptance % (AI will accept 100% of the time) 
#AI_RESPONSE= 100 
#AI_RESPONSE_POPUP= 
#DATE= 1939/09/01 
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
; Toronto is in Allied hands 
#ALIGNMENT_POSITION= 1,96 [2] 
;Set National Morale Trigger (dummy value) 
#NATIONAL_MORALE_TRIGGER= 0 [0] 
; USA politically aligned with Allies and fully mobilized 
#VARIABLE_CONDITION= 115 [2] [100] [0] 
; USSR politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 116 [2] [100] [1] 
;Dummy condition position (always satisfied) 
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0] 
} 

{
#NAME= DE 371 - USA: Italy's National Morale falls below 1% (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 371
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [1]
; Set variable conditions:
; USA politically aligned with Allies and fully mobilized 
#VARIABLE_CONDITION= 115 [2] [100] [0] 
; Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set condition position:
; 1 Allied unit within 15 hexes of Rome
#CONDITION_POSITION= 171,101 [15,15] [1,1] [2] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; Form The Polish First and Second Armies
{
#NAME= DE 400 - USSR: Form The Polish First And Second Armies? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_134>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 400
#MPP_UPDOWN= -25
#MPP_TURNS= 6
#MPP_TEXT= <<TAG_135>>
#NOTES= <<TAG_136>>
#NOTES_POSITION= 201,71
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Minsk is in Allied hands
#ALIGNMENT_POSITION= 201,71 [2]
; Orsha is in Allied hands
#ALIGNMENT_POSITION= 206,69 [2]
; Smolensk is in Allied hands
#ALIGNMENT_POSITION= 209,68 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 401 - USSR: Attack Finland in the Winter War? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_137>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 401                        
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_138>>
#NOTES_POSITION= 206,52
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/10/14
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Minsk is in Allied hands
#ALIGNMENT_POSITION= 201,71 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies but not fully mobilized
; 2. Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 39 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 402 - USSR: Transfer Industry To The Urals? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_139>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 402
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_140>>
#NOTES_POSITION= 215,85
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Axis units near Voronezh
#CONDITION_POSITION= 224,77 [10,10] [1,1] [1] [0]
; Axis units near Zaporizhia
#CONDITION_POSITION= 215,87 [10,10] [1,1] [1] [0]
; Axis units near Stalino
#CONDITION_POSITION= 221,86 [7,7] [1,1] [1] [0]
; Axis units near Konotop
#CONDITION_POSITION= 212,78 [7,7] [1,1] [1] [0]
}

;REMOVE1942
{
#NAME= DE 403 - USSR: Operation Countenance: Join with the UK in Invading Persia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_141>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 120[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 403
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_84>>
#NOTES= <<TAG_142>>
#NOTES_POSITION= 246,117
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
; Baku is in Allied hands
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 82 [1] [0] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 197 - UK: Operation Countenance: Call on the USSR to join us in Invading Persia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_60>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 197
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_61>>
#NOTES_POSITION= 248,115
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
; Baku is in Allied hands
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 82 [2] [0] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 198 - USSR: Operation Countenance: Join with the UK in Invading Persia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_141>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 197[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 198
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_84>>
#NOTES= <<TAG_142>>
#NOTES_POSITION= 246,117
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
; Baku is in Allied hands
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 82 [2] [0] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 199 - UK: Dummy Event to deduct 50 MPPs for DE 197 if DE 198 is approved (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 198[1]
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 199
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_84>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/08/12
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 404 - USSR: Sign an Armistice with Finland? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_143>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 404
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_144>>
#NOTES_POSITION= 203,49
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Viborg is in Allied hands
#ALIGNMENT_POSITION= 203,49 [2]
; Leningrad is in Allied hands
#ALIGNMENT_POSITION= 206,52 [2]
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
; Rome is in Allied hands
#ALIGNMENT_POSITION= 171,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 39 [1] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 405 - USSR: Form I Polish Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_145>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 501[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 405
#MPP_UPDOWN= -25
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_146>>
#NOTES= <<TAG_147>>
#NOTES_POSITION= 245,72
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kuybyshev is in Allied hands
#ALIGNMENT_POSITION= 245,72 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 406 - USSR: Order the Red Army to advance into Poland? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_148>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 406
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_149>>
#NOTES_POSITION= 194,75
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and but not fully mobilized
; 2nd Line - Poland politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
#VARIABLE_CONDITION= 85 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 407 - USSR: Issue Order 270 and Enlarge the NKVD to Impose Discipline? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_150>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 407
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_151>>
#NOTES= <<TAG_152>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_153>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; An Axis unit is in range of Minsk
#CONDITION_POSITION= 201,71 [2,2] [1,1] [1] [0]
; An Axis unit is in range of Kiev
#CONDITION_POSITION= 207,80 [2,2] [1,1] [1] [0]
; An Axis unit is in range of Pskov
#CONDITION_POSITION= 202,59 [2,2] [1,1] [1] [0]
}

{
#NAME= DE 408 - USSR: Should Stalin Stay in Moscow to Lead its Defence? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_154>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 407
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=    
#NOTES= <<TAG_155>>
#NOTES_POSITION= 221,65
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3 Axis units are in range of Moscow
#CONDITION_POSITION= 221,65 [5,8] [3,3] [1] [0]
}

;AMEND1940
{
#NAME= DE 409 - USSR: Learn the Lessons of the Winter War? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_156>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 401[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 409
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_157>>
#NOTES= <<TAG_158>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/04/25
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 410 - USSR: Form a National Committee For A Free Germany? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_159>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 410
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_160>>
#NOTES= <<TAG_161>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Leningrad is in Allied hands
#ALIGNMENT_POSITION= 206,52 [2]
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
; Stalingrad is in Allied hands
#ALIGNMENT_POSITION= 234,85 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 45 [85]
; Set variable conditions:
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 411 - USSR: Prepare for Winter Warfare? (No Winter War Against Finland) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_162>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 401[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 411
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_157>>
#NOTES= <<TAG_163>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/09/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Moscow is in Allied hands
#ALIGNMENT_POSITION= 221,65 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 412 - USSR: Accept the German Offer of a Revised Borders and Friendship Treaty? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_164>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 630[1]
; Set decision value (1st internally stored decision)
#DECISION= 412
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_165>>
#NOTES_POSITION= 194,68
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/28
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 1st Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 413 - USSR: Accept the German Offer of a Revised Borders and Friendship Treaty? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_166>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 631[1]
; Set decision value (1st internally stored decision)
#DECISION= 413
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_167>>
#NOTES_POSITION= 194,68
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/28
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 1st Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 414 - USSR: Annex the Baltic States? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_168>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 414
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_169>>
#NOTES_POSITION= 196,60
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/06/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Polotsk is in Allied hands
#ALIGNMENT_POSITION= 202,66 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Latvia politically neutral
#VARIABLE_CONDITION= 61 [0] [0] [0]
; 2nd Line - Estonia politically neutral
#VARIABLE_CONDITION= 38 [0] [0] [0]
; 1st Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 415 - USSR: Should We Prepare to Send Supplies via Lake Ladoga to a Besieged Leningrad? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_170>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 415
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_171>>
#NOTES= <<TAG_172>>
#NOTES_POSITION= 210,52
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Leningrad is in Allied hands
#ALIGNMENT_POSITION= 206,52 [2]
; Volkhov is in Allied hands
#ALIGNMENT_POSITION= 210,52 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; At least one Axis unit is within three hexes of Luga
#CONDITION_POSITION= 205,56 [3,3] [1,1] [1] [0]
; At least one Axis unit is within three hexes of Narva
#CONDITION_POSITION= 202,54 [3,3] [1,1] [1] [0]
}

;REMOVE1942
{
#NAME= DE 416 - USSR: Shall We Deploy Dedicated Anti-Tank Units? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_173>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 416
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_174>>
#NOTES= <<TAG_175>>
#NOTES_POSITION= 233,64
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/04/27
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 417 - USSR: Offer to Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_176>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 417
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_112>>
#NOTES_POSITION= 221,65
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Moscow is in Axis hands
#ALIGNMENT_POSITION= 221,65 [1]
#ALIGNMENT_POSITION= 220,65 [1]
; Stalingrad is in Axis hands
#ALIGNMENT_POSITION= 234,85 [1]
; Leningrad is in Axis hands
#ALIGNMENT_POSITION= 206,52 [1]
#ALIGNMENT_POSITION= 206,51 [1]
; Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USSR is Allied and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; France is Allied and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; No Allied units are within 6 hexes of Paris or Nantes
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [0]
#CONDITION_POSITION= 143,88 [6,6] [0,0] [2] [0]
}

;REMOVE1941
{
#NAME= DE 418 - USSR: Seize Bessarabia? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_177>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 418
#MPP_UPDOWN= -15
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_178>>
#NOTES= <<TAG_179>>
#NOTES_POSITION= 201,89
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/06/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 93 [1] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; USSR DUMMY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;REMOVE1942
{
#NAME= DE 450 - USSR: Release Of Funds For The War Effort (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 450
#MPP_UPDOWN= 250
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_180>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_181>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942; ;AMEND1943 ;AMEND1944
{
#NAME= DE 451 - USSR: Urals Transfer AI Boost 1 (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 2
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 402[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 451
#MPP_UPDOWN= 30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_182>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942; ;AMEND1943 ;AMEND1944
{
#NAME= DE 452 - USSR: Urals Transfer AI Boost 2 (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 4
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 402[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 452
#MPP_UPDOWN= 30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_183>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Perm is in Allied hands
#ALIGNMENT_POSITION= 257,58 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 453 - USSR: Dummy Event to represent US supplies sent to Vladivostock (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 304[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 453
#MPP_UPDOWN= 80
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_184>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [50] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 454 - USSR: Dummy Event to represent supplies sent to the USSR via Persia (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 306[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 454
#MPP_UPDOWN= 80
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_185>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; The Road Hexes Between Bandar Abbas and Baku are in Allied hands
#ALIGNMENT_POSITION= 257,131 [2]
#ALIGNMENT_POSITION= 257,130 [2]
#ALIGNMENT_POSITION= 257,129 [2]
#ALIGNMENT_POSITION= 256,129 [2]
#ALIGNMENT_POSITION= 256,128 [2]
#ALIGNMENT_POSITION= 256,127 [2]
#ALIGNMENT_POSITION= 257,126 [2]
#ALIGNMENT_POSITION= 257,125 [2]
#ALIGNMENT_POSITION= 258,125 [2]
#ALIGNMENT_POSITION= 257,124 [2]
#ALIGNMENT_POSITION= 256,124 [2]
#ALIGNMENT_POSITION= 255,123 [2]
#ALIGNMENT_POSITION= 255,122 [2]
#ALIGNMENT_POSITION= 254,122 [2]
#ALIGNMENT_POSITION= 253,121 [2]
#ALIGNMENT_POSITION= 252,121 [2]
#ALIGNMENT_POSITION= 251,120 [2]
#ALIGNMENT_POSITION= 250,120 [2]
#ALIGNMENT_POSITION= 249,119 [2]
#ALIGNMENT_POSITION= 248,119 [2]
#ALIGNMENT_POSITION= 247,118 [2]
#ALIGNMENT_POSITION= 247,117 [2]
#ALIGNMENT_POSITION= 246,117 [2]
#ALIGNMENT_POSITION= 246,116 [2]
#ALIGNMENT_POSITION= 247,115 [2]
#ALIGNMENT_POSITION= 248,115 [2]
#ALIGNMENT_POSITION= 248,114 [2]
#ALIGNMENT_POSITION= 248,113 [2]
#ALIGNMENT_POSITION= 247,112 [2]
#ALIGNMENT_POSITION= 246,112 [2]
#ALIGNMENT_POSITION= 245,111 [2]
#ALIGNMENT_POSITION= 244,111 [2]
#ALIGNMENT_POSITION= 243,110 [2]
#ALIGNMENT_POSITION= 242,110 [2]
#ALIGNMENT_POSITION= 242,109 [2]
#ALIGNMENT_POSITION= 242,108 [2]
#ALIGNMENT_POSITION= 242,107 [2]
#ALIGNMENT_POSITION= 243,106 [2]
#ALIGNMENT_POSITION= 243,105 [2]
#ALIGNMENT_POSITION= 244,105 [2]
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; UK politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 455 - USSR: Dummy Event to trigger supplies via Lake Ladoga to a Besieged Leningrad (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 415[1]
; Set decision value (1st internally stored decision)
#DECISION= 455
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Leningrad is in Allied hands
#ALIGNMENT_POSITION= 206,52 [2]
; Volkhov is in Allied hands
#ALIGNMENT_POSITION= 210,52 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
; At least one Axis unit is within one hex of Leningrad
#CONDITION_POSITION= 206,52 [1,1] [1,1] [0] [0]
}

{
#NAME= DE 456 - USSR: Dummy Event to represent US supplies sent to Vladivostock (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 304[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 456
#MPP_UPDOWN= 80
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_184>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; USA politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 115 [2] [100] [0]
; USSR politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 457 - USSR: Annex the Baltic States - Check for Lithuania's Status (1)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 414[1]
; Set decision value (1st internally stored decision)
#DECISION= 457
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_169>>
#NOTES_POSITION= 196,60
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Polotsk is in Allied hands
#ALIGNMENT_POSITION= 202,66 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Lithuania pro-Allied but not fully mobilized
#VARIABLE_CONDITION= 64 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 458 - USSR: Annex the Baltic States - Check for Lithuania's Status (2)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 116
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 414[1]
; Set decision value (1st internally stored decision)
#DECISION= 458
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_169>>
#NOTES_POSITION= 196,60
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Polotsk is in Allied hands
#ALIGNMENT_POSITION= 202,66 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Lithuania pro-Axis but not fully mobilized
#VARIABLE_CONDITION= 64 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Poland
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
{
#NAME= DE 500 - Poland: Should our soldiers head to Britain or France? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_186>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 500
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_187>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; 3rd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 501 - Poland: Evacuate Polish Soldiers from the USSR to the Middle East? (AI - 90% Yes)
#POPUP=
#MESSAGE= <<TAG_188>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 85
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 501
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_189>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 90% of the time)
#AI_RESPONSE= 90
#AI_RESPONSE_POPUP= <<TAG_190>>
#DATE= 1942/04/05
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Tehran is in Allied hands
#ALIGNMENT_POSITION= 248,115 [2]
; Kuybyshev is in Allied hands
#ALIGNMENT_POSITION= 245,72 [2]
; Kuwait is in Allied hands
#ALIGNMENT_POSITION= 241,128 [2]
; Baku is in Allied hands
#ALIGNMENT_POSITION= 245,104 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
{
#NAME= DE 600 - Germany: Should Germany Honor The Molotov-Ribbentrop Pact? (AI - 90% Yes)
#POPUP=
#MESSAGE= <<TAG_191>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[1]
; Set decision value (1st internally stored decision)
#DECISION= 600
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_192>>
#NOTES_POSITION= 194,75
; Set AI acceptance %
#AI_RESPONSE= 90
#AI_RESPONSE_POPUP= <<TAG_193>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 602 - Germany: Should Germany Create Vichy France? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_194>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 602
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_195>>
#NOTES_POSITION= 153,92
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_196>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Toronto is in Allied hands
#ALIGNMENT_POSITION= 1,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 603 - Germany: Entice Franco To Enter The War? (AI - 25% Yes)
#POPUP=
#MESSAGE= <<TAG_197>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 670[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 603
#MPP_UPDOWN= -200
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_198>>
#NOTES= <<TAG_199>>
#NOTES_POSITION= 139,110
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= <<TAG_200>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Axis hands
#ALIGNMENT_POSITION= 152,113 [1]
; Casablanca is in Axis hands
#ALIGNMENT_POSITION= 131,119 [1]
; Oran is in Axis hands
#ALIGNMENT_POSITION= 145,115 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
; 2nd Line - Spain politically aligned with Axis (not fully active) and not surrendered
; 3rd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 99 [1] [60] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; There are no Allied troops within 5 hexes of Casablanca
#CONDITION_POSITION= 131,119 [5,5] [0,0] [2] [0]
}

;REMOVE1943
; Event representing the possible return of the Vichy French fleet to their home ports
; in Axis controlled territory, if the UK opted not to support the Free French.
; This decision event only triggers if DE 100=0
{
#NAME= DE 604 - Germany: Should We Scrap Or Refit The French Battleship Strasbourg? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_201>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to DE 100=0
#LINK= 100[0]
#COUNTRY_ID= 45
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 604
#MPP_UPDOWN= -70
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_202>>
#NOTES= <<TAG_203>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP= <<TAG_204>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Toulon is in Axis hands
#ALIGNMENT_POSITION= 158,99 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 118 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 605 - Germany: Enhance Our Naval Base At St. Nazaire? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_205>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; dummy link
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 605
#MPP_UPDOWN= -10
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_206>>
#NOTES= <<TAG_207>>
#NOTES_POSITION= 142,89
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; St Nazaire is in Axis hands
#ALIGNMENT_POSITION= 142,89 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Allied units are within 6 hexes of Paris or Nantes
#CONDITION_POSITION= 151,84 [6,6] [0,0] [2] [0]
#CONDITION_POSITION= 143,88 [6,6] [0,0] [2] [0]
}

;REMOVE1940
{
#NAME= DE 606 - Germany: Continue Work On The Graf Zeppelin Aircraft Carrier? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_208>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 606
#MPP_UPDOWN= -25
#MPP_TURNS= 8
#MPP_TEXT= <<TAG_209>>
#NOTES= <<TAG_210>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/02/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 607 - Germany: Form Volksgrenadier Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_211>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 607
#MPP_UPDOWN= -50
#MPP_TURNS= 3
#MPP_TEXT= <<TAG_212>>
#NOTES= <<TAG_213>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_214>>
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Allied units approach Warsaw
#CONDITION_POSITION= 188,76 [6,10] [2,2] [2] [0]
; Allied units approach Hamburg
#CONDITION_POSITION= 166,72 [4,6] [2,2] [2] [0]
; Allied units approach Konigsberg
#CONDITION_POSITION= 187,68 [4,5] [2,2] [2] [0]
; Allied units approach Cologne
#CONDITION_POSITION= 160,79 [4,6] [2,2] [2] [0]
; Allied units approach Mainz
#CONDITION_POSITION= 162,82 [4,6] [2,2] [2] [0]
; Allied units approach Munich
#CONDITION_POSITION= 169,86 [4,6] [2,2] [2] [0]
}

{
#NAME= DE 608 - Germany: Provide the Volkssturm with Equipment? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_215>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 608
#MPP_UPDOWN= -25
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_216>>
#NOTES= <<TAG_324>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_217>>
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Allied units approach Warsaw
#CONDITION_POSITION= 188,76 [6,10] [2,2] [2] [0]
; Allied units approach Hamburg
#CONDITION_POSITION= 166,72 [4,6] [2,2] [2] [0]
; Allied units approach Konigsberg
#CONDITION_POSITION= 187,68 [4,5] [2,2] [2] [0]
; Allied units approach Cologne
#CONDITION_POSITION= 160,79 [4,6] [2,2] [2] [0]
; Allied units approach Mainz
#CONDITION_POSITION= 162,82 [4,6] [2,2] [2] [0]
; Allied units approach Munich
#CONDITION_POSITION= 169,86 [4,6] [2,2] [2] [0]
}

;REMOVE1943
{
#NAME= DE 609 - Germany: Form a Free Indian Legion? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_218>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 609
#MPP_UPDOWN= -15
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_219>>
#NOTES= <<TAG_220>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Tobruk is in Axis hands
#ALIGNMENT_POSITION= 194,122 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 3rd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; 4th Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 610 - Germany: Annex Lithuania? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_221>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 630[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 610
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES= <<TAG_223>>
#NOTES_POSITION= 188,66
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/02/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Memel is in Axis hands
#ALIGNMENT_POSITION= 188,66 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Lithuania politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 64 [2] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
; Forcing Romania to hand over territory to its neighbours
{
#NAME= DE 611 - Germany: Resolve Territorial Disputes In Eastern Europe? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_224>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 611
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES= <<TAG_225>>
#NOTES_POSITION= 193,92
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/08/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 93 [1] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; 4th Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 5th Line - Bulgaria politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 19 [1] [0] [0]
; 6th Line - Hungary politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 52 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
; Sending U-20 to serve in the Black Sea
{
#NAME= DE 612 - Germany: Send U-Boats to Serve in the Black Sea? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_226>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 612
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_227>>
#NOTES= <<TAG_228>>
#NOTES_POSITION= 203,96
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1942/07/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Constanza is in Axis hands
#ALIGNMENT_POSITION= 202,96 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; 3rd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; 5th Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
; Sending 23rd U-Boat Flotilla to serve in the Mediterranean
{
#NAME= DE 613 - Germany: Transfer The 23rd U-Boat Flotilla To The Mediterranean? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_229>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 613
#MPP_UPDOWN= -35
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_230>>
#NOTES= <<TAG_231>>
#NOTES_POSITION= 174,95
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP=
#DATE= 1941/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Vienna is in Axis hands
#ALIGNMENT_POSITION= 179,86 [1]
; Pola is in Axis hands
#ALIGNMENT_POSITION= 174,95 [1]
; Trieste is in Axis hands
#ALIGNMENT_POSITION= 174,92 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied units within 5 hexes of Trieste
#CONDITION_POSITION= 174,92 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Vienna
#CONDITION_POSITION= 179,86 [5,5] [0,0] [2] [0]
}

;REMOVE1944
{
#NAME= DE 614 - Germany: Rescue Mussolini? (AI - 75% Yes)
#POPUP=
#MESSAGE= <<TAG_232>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; dummy link
#LINK= 674[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 614
#MPP_UPDOWN= -10
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_233>>
#NOTES= <<TAG_234>>
#NOTES_POSITION= 169,95
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP=
#DATE= 1941/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bologna is in Axis hands
#ALIGNMENT_POSITION= 169,95 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; The presence of at least one Axis unit in north Italy
#CONDITION_POSITION= 169,95 [5,5] [1,1] [1] [0]
}

;REMOVE1944
{
#NAME= DE 615 - Germany: Form The Italian National Republican Army? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_235>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,90]
#LINK= 614[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 615
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_236>>
#NOTES= <<TAG_237>>
#NOTES_POSITION= 169,95
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bologna is in Axis hands
#ALIGNMENT_POSITION= 169,95 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; The presence of at least one Axis unit in north Italy
#CONDITION_POSITION= 169,95 [5,5] [1,1] [1] [0]
}

{
#NAME= DE 616 - Germany: Accept Allied Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_238>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 303[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 616
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_239>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 617 - Germany: Deploy The 7th Luftwaffe Division Now? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_240>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 617
#MPP_UPDOWN= 50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_241>>
#NOTES= <<TAG_242>>
#NOTES_POSITION= 180,79
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 618 - Germany: Launch Operation Panzerfaust to keep Hungary in the War? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_243>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 618
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_244>>
#NOTES= <<TAG_245>>
#NOTES_POSITION= 181,86
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
; Breslau is in Axis hands
#ALIGNMENT_POSITION= 180,79 [1]
; Prague is in Axis hands
#ALIGNMENT_POSITION= 175,81 [1]
; Bratislava is in Axis hands
#ALIGNMENT_POSITION= 181,86 [1]
; Vienna is in Axis hands
#ALIGNMENT_POSITION= 179,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; There are 3 Allied units within 3 hexes of Bucharest
#CONDITION_POSITION= 198,95 [3,3] [3,3] [2] [0]
; There are 3 Allied units within 8-10 hexes of Budapest
#CONDITION_POSITION= 184,88 [8,10] [3,3] [2] [0]
}

{
#NAME= DE 619 - Germany: Attempt to Keep Finland in the War? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_246>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 404[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 619
#MPP_UPDOWN= -150
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_247>>
#NOTES= <<TAG_248>>
#NOTES_POSITION= 195,51
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Helsinki is in Axis hands
#ALIGNMENT_POSITION= 195,51 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 620 - Germany: Raise an Egyptian Legion? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_249>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 620
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_250>>
#NOTES= <<TAG_251>>
#NOTES_POSITION= 208,126
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Cairo is in Axis hands
#ALIGNMENT_POSITION= 208,126 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Egypt politically aligned with Allies surrendered
#VARIABLE_CONDITION= 36 [2] [100] [1]
; There are no Allied units within 3 hexes of Cairo
#CONDITION_POSITION= 208,126 [3,3] [0,0] [2] [0]
}

;REMOVE1941
{
#NAME= DE 621 - Germany: Divide Yugoslavia and Set up Croatia as an Independent State? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_252>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 621
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_253>>
#NOTES= <<TAG_254>>
#NOTES_POSITION= 178,92
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/05/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Zagreb is in Axis hands
#ALIGNMENT_POSITION= 178,92 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; 3rd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 4th Line - Yugoslavia politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 120 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 622 - Germany: Continue through the Gibraltar Strait? (From East to West) (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_255>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 622
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_256>>
#NOTES_POSITION= 136,114
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Allied hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; A German Naval Unit is in place to travel through the Strait
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [45]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [45]
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [87]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [87]
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [99]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [99]
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [111]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [111]
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [118]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [118]
}

{
#NAME= DE 623 - Germany: Continue through the Gibraltar Strait? (From West to East) (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_257>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 623
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_256>>
#NOTES_POSITION= 136,114
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Allied hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; A German Naval Unit is in place to travel through the Strait
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [45]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [45]
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [87]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [87]
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [99]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [99]
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [111]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [111]
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [118]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [118]
}

;REMOVE1941
{
#NAME= DE 624 - Germany: Send Assistance to the Iraqi Rebels? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_258>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 106[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 624
#MPP_UPDOWN= -30
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_259>>
#NOTES= <<TAG_260>>
#NOTES_POSITION= 231,119
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Baghdad is in Axis hands
#ALIGNMENT_POSITION= 234,120 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - Iraq politically aligned with Allies but not fully mobilized
; 3rd Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 56 [1] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 625 - Germany: Raise a Don Cossack Cavalry Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_261>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 625
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_262>>
#NOTES= <<TAG_263>>
#NOTES_POSITION= 225,88
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/08/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Smolensk is in Axis hands
#ALIGNMENT_POSITION= 209,68 [1]
; Kharkov is in Axis hands
#ALIGNMENT_POSITION= 218,82 [1]
; Rostov is in Axis hands
#ALIGNMENT_POSITION= 225,88 [1]
; Novorossiysk is in Axis hands
#ALIGNMENT_POSITION= 221,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; No Soviet units within 5 hexes of Rostov
#CONDITION_POSITION= 225,88 [5,5] [0,0] [2] [0]
; No Soviet units within 5 hexes of Novorossiysk
#CONDITION_POSITION= 221,94 [5,5] [0,0] [2] [0]
}

{
#NAME= DE 626 - Germany: Raise a Russian Liberation Army Corps? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_264>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 626
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_265>>
#NOTES= <<TAG_266>>
#NOTES_POSITION= 201,71
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/03/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Smolensk is in Axis hands
#ALIGNMENT_POSITION= 209,68 [1]
; Kharkov is in Axis hands
#ALIGNMENT_POSITION= 218,82 [1]
; Kiev is in Axis hands
#ALIGNMENT_POSITION= 207,80 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 627 - Germany: Deploy Coastal Guns on the Atlantic Wall? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_267>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 627
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_268>>
#NOTES= <<TAG_269>>
#NOTES_POSITION= 147,82
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; London is in Allied hands
#ALIGNMENT_POSITION= 147,77 [2]
; Bristol is in Allied hands
#ALIGNMENT_POSITION= 142,78 [2]
; Calais is in Axis hands
#ALIGNMENT_POSITION= 151,79 [1]
; The hex NW of Amiens is in Axis hands
#ALIGNMENT_POSITION= 150,81 [1]
; Le Havre is in Axis hands
#ALIGNMENT_POSITION= 147,82 [1]
; Brest is in Axis hands
#ALIGNMENT_POSITION= 138,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 630 - Germany: Offer the USSR a Revised Borders and Friendship Treaty? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_270>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 600[1]
; Set decision value (1st internally stored decision)
#DECISION= 630
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_271>>
#NOTES_POSITION= 194,68
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/28
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 1st Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 631 - Germany: Offer the USSR a Revised Borders and Friendship Treaty? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_272>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 406[0]
; Set decision value (1st internally stored decision)
#DECISION= 631
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_271>>
#NOTES_POSITION= 194,68
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/28
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; 1st Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
; Seizing Lithuania
{
#NAME= DE 632 - Germany: Annex Lithuania? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_273>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 631[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 632
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES= <<TAG_223>>
#NOTES_POSITION= 188,66
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/02/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Memel is in Axis hands
#ALIGNMENT_POSITION= 188,66 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Lithuania politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 64 [2] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
; Seizing Lithuania
{
#NAME= DE 633 - Germany: Annex Lithuania? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_274>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 412[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 633
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES= <<TAG_223>>
#NOTES_POSITION= 188,66
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/02/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Memel is in Axis hands
#ALIGNMENT_POSITION= 188,66 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Lithuania politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 64 [2] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
; Seizing Lithuania
{
#NAME= DE 634 - Germany: Annex Lithuania? (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_274>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 413[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 634
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES= <<TAG_223>>
#NOTES_POSITION= 188,66
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1940/02/10
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Memel is in Axis hands
#ALIGNMENT_POSITION= 188,66 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Lithuania politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 64 [2] [0] [0]
; 3rd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 635 - Germany: Shall We Send All The Ore Via Sweden? (Norway Surrendered) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_275>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 635
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_276>>
#NOTES_POSITION= 162,58
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_277>>
#DATE= 1940/05/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kristiansand is in Axis hands
#ALIGNMENT_POSITION= 162,58 [1]
; Narvik is in Axis hands
#ALIGNMENT_POSITION= 181,18 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; 2nd Line - Sweden politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 103 [1] [0] [0]
; 3rd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; There are no Allied units near Narvik
#CONDITION_POSITION= 181,18 [2,2] [0,0] [2] [0]
}

;REMOVE1940
{
#NAME= DE 636 - Germany: Shall We Send All The Ore Via Sweden? (Norway Axis) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_278>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 636
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_276>>
#NOTES_POSITION= 162,58
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_277>>
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kristiansand is in Axis hands
#ALIGNMENT_POSITION= 162,58 [1]
; Narvik is in Axis hands
#ALIGNMENT_POSITION= 181,18 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Norway politically aligned with Axis and fully mobilized
#VARIABLE_CONDITION= 78 [1] [100] [0]
; 2nd Line - Sweden politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 103 [1] [0] [0]
; 3rd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 637 - Germany: Occupy Vichy France? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_279>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 637
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_280>>
#NOTES= <<TAG_281>>
#NOTES_POSITION= 155,93
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 152,113 [2]
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Dijon is in Axis hands
#ALIGNMENT_POSITION= 156,88 [1]
; Nancy is in Axis hands
#ALIGNMENT_POSITION= 158,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Vichy France politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 118 [1] [0] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; A British unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [112]
; A US unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [115]
}

;REMOVE1943
{
#NAME= DE 638 - Germany: Occupy Vichy France? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_279>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 638
#MPP_UPDOWN= -75
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_280>>
#NOTES= <<TAG_281>>
#NOTES_POSITION= 155,93
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 152,113 [2]
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
; Dijon is in Axis hands
#ALIGNMENT_POSITION= 156,88 [1]
; Nancy is in Axis hands
#ALIGNMENT_POSITION= 158,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Vichy France politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 118 [2] [0] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; A British unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [112]
; A US unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [115]
}

;REMOVE1943
{
#NAME= DE 639 - Germany: Occupy Tunisia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_282>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 639
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_283>>
#NOTES= <<TAG_284>>
#NOTES_POSITION= 167,112
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 152,113 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
; Palermo is in Axis hands
#ALIGNMENT_POSITION= 173,109 [1]
; Syracuse is in Axis hands
#ALIGNMENT_POSITION= 176,112 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Tunisia politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 110 [1] [0] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 4th Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; A British unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [112]
; A US unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [115]
}

;REMOVE1943
{
#NAME= DE 640 - Germany: Occupy Tunisia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_282>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 640
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_283>>
#NOTES= <<TAG_284>>
#NOTES_POSITION= 167,112
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 152,113 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
; Palermo is in Axis hands
#ALIGNMENT_POSITION= 173,109 [1]
; Syracuse is in Axis hands
#ALIGNMENT_POSITION= 176,112 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Tunisia politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 110 [2] [0] [0]
; 3rd Line - USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; 4th Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; A British unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [112]
; A US unit is within 6 hexes of Algiers
#CONDITION_POSITION= 152,113 [6,6] [1,1] [2] [115]
}

{
#NAME= DE 641 - Germany: Accept Allied Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_238>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 310[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 641
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_239>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 642 - Germany: Form The Afrika Korps for Service in North Africa? (Benghazi, Gazala and Tripoli in Axis hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_285>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 642
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_287>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
; Gazala is in Axis hands
#ALIGNMENT_POSITION= 192,122 [1]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 643 - Germany: Shall We Invade Norway? (Norway pro-Axis but neutral) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_288>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 643
#MPP_UPDOWN= -90
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_289>>
#NOTES= <<TAG_290>>
#NOTES_POSITION= 167,52
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/3/23
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kiel is in Axis hands
#ALIGNMENT_POSITION= 166,70 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Norway politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 78 [1] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 644 - Germany: Shall We Invade Norway? (Norway pro-Allied but neutral) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_288>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 644
#MPP_UPDOWN= -90
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_289>>
#NOTES= <<TAG_290>>
#NOTES_POSITION= 167,52
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/3/23
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kiel is in Axis hands
#ALIGNMENT_POSITION= 166,70 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Norway politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 78 [2] [0] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= DE 645 - Germany: Shall We Deploy Dedicated Anti-Tank Units? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_291>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 645
#MPP_UPDOWN= -50
#MPP_TURNS= 4
#MPP_TEXT= <<TAG_174>>
#NOTES= <<TAG_175>>
#NOTES_POSITION= 188,76
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/05/08
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 646 - Germany: Accept Allied Surrender? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_292>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 417[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 646
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_239>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 647 - Germany: Form The Afrika Korps for Service in North Africa? (Benghazi and Tripoli in Axis hands, Gazala in Allied hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_293>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 647
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_287>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
; Gazala is in Allied hands
#ALIGNMENT_POSITION= 192,122 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 648 - Form The Afrika Korps for Service in North Africa? (Tripoli in Allied hands and Trieste in Axis hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_294>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 648
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_295>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Allied hands
#ALIGNMENT_POSITION= 186,122 [2]
; Trieste is in Axis hands
#ALIGNMENT_POSITION= 174,92 [1]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 649 - Germany: Form The Afrika Korps for Service in North Africa? (Benghazi in Allied hands, Tripoli in Axis hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_293>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 649
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_287>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Allied hands
#ALIGNMENT_POSITION= 186,122 [2]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 671 - Germany: Form The Afrika Korps for Service in North Africa? (Benghazi and Gazala in Axis hands and Tripoli in Allied hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_285>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 671
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_287>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
; Gazala is in Axis hands
#ALIGNMENT_POSITION= 192,122 [1]
; Tripoli is in Allied hands
#ALIGNMENT_POSITION= 172,121 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 672 - Form The Afrika Korps for Service in North Africa? (Benghazi and Trieste in Axis hands, Tripoli and Gazala in Allied hands) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_294>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 672
#MPP_UPDOWN= -100
#MPP_TURNS= 5
#MPP_TEXT= <<TAG_286>>
#NOTES= <<TAG_296>>
#NOTES_POSITION= 186,122
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/12/30
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Benghazi is in Axis hands
#ALIGNMENT_POSITION= 186,122 [1]
; Trieste is in Axis hands
#ALIGNMENT_POSITION= 174,92 [1]
; Tripoli is in Axis hands
#ALIGNMENT_POSITION= 172,121 [2]
; Gazala is in Allied hands
#ALIGNMENT_POSITION= 192,122 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
; Placed here so it is presented after the Norway Decision
{
#NAME= DE 601 - Germany: Should We Occupy Denmark? (AI - 100% Yes) (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_297>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 601
#MPP_UPDOWN= -50
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_298>>
#NOTES= <<TAG_299>>
#NOTES_POSITION= 167,66
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/3/22
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Denmark politically neutral and not surrendered
#VARIABLE_CONDITION= 31 [0] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; GERMAN DUMMY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= DE 650 - Germany: Wolfram Imports From Spain (AI - 100% Yes)
#POPUP=
#MESSAGE= Wolfram Import aus Spanien
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 650
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_300>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bordeaux is in Axis hands
#ALIGNMENT_POSITION= 145,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Spain politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 99 [1] [20] [0]
; No Allied units within 5 hexes of Bayonne
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Madrid
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}

{
#NAME= DE 680 - Germany: Wolfram Imports From Spain (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 650[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 680
#MPP_UPDOWN= 5
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_300>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Bordeaux is in Axis hands
#ALIGNMENT_POSITION= 145,94 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Spain politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 99 [1] [20] [0]
; No Allied units within 5 hexes of Bayonne
#CONDITION_POSITION= 144,98 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Madrid
#CONDITION_POSITION= 139,104 [5,5] [0,0] [2] [0]
}


;AMEND1940
;REMOVE1941
{
#NAME= DE 651 - Germany: Imports From The USSR (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 600[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 651
#MPP_UPDOWN= 25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_301>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= DE 652 - Germany: Imports From The USSR (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 406[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 652
#MPP_UPDOWN= 25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_301>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - USSR politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}


{
#NAME= DE 653 - Germany: Chrome Imports From Turkey (AI - 100% Yes)
#POPUP=
#MESSAGE= Chrom Import aus der Turkei
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 653
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_302>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Vienna is in Axis hands
#ALIGNMENT_POSITION= 179,86 [1]
; Budapest is in Axis hands
#ALIGNMENT_POSITION= 184,88 [1]
; Sofia is in Axis hands
#ALIGNMENT_POSITION= 192,100 [1]
; Bucharest is in Axis hands
#ALIGNMENT_POSITION= 198,95 [1]
; Cluj is in Axis hands
#ALIGNMENT_POSITION= 193,89 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Turkey politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [20] [0]
; 3rd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; No Allied units within 5 hexes of Vienna
#CONDITION_POSITION= 179,86 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Budapest
#CONDITION_POSITION= 184,88 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Sofia
#CONDITION_POSITION= 192,100 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Bucharest
#CONDITION_POSITION= 198,95 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Cluj
#CONDITION_POSITION= 193,89 [5,5] [0,0] [2] [0]
}

{
#NAME= DE 681 - Germany: Chrome Imports From Turkey (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 653[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 681
#MPP_UPDOWN= 10
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_302>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Vienna is in Axis hands
#ALIGNMENT_POSITION= 179,86 [1]
; Budapest is in Axis hands
#ALIGNMENT_POSITION= 184,88 [1]
; Sofia is in Axis hands
#ALIGNMENT_POSITION= 192,100 [1]
; Bucharest is in Axis hands
#ALIGNMENT_POSITION= 198,95 [1]
; Cluj is in Axis hands
#ALIGNMENT_POSITION= 193,89 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 2nd Line - Turkey politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 111 [1] [20] [0]
; 3rd Line - Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 85 [2] [100] [1]
; No Allied units within 5 hexes of Vienna
#CONDITION_POSITION= 179,86 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Budapest
#CONDITION_POSITION= 184,88 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Sofia
#CONDITION_POSITION= 192,100 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Bucharest
#CONDITION_POSITION= 198,95 [5,5] [0,0] [2] [0]
; No Allied units within 5 hexes of Cluj
#CONDITION_POSITION= 193,89 [5,5] [0,0] [2] [0]
}


{
#NAME= DE 654 - Germany: Spain Regains The Ports Of Vigo And Santa Cruz (Spain is 100% Allied) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 654
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Toronto is in Allied hands
#ALIGNMENT_POSITION= 1,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Allies and fully mobilized
#VARIABLE_CONDITION= 99 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1940
; Event allowing for the Warsaw Rising in the event that the UK had selected yes to DECISION 108.
{
#NAME= DE 655 - Germany: Dummy Event To Allow The 1944 Warsaw Rising (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 108[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 655
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1944/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 188,76 [2,2] [1,1] [2] [0]
}

;REMOVE1941
; Event allowing for the German occupation of the Channel Islands.
{
#NAME= DE 656 - Germany: Dummy Event To Allow The Occupation of the Channel Islands (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 656
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= <<TAG_222>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; St Malo is in Axis hands
#ALIGNMENT_POSITION= 141,85 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; 3rd Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; No Allied naval uits near the Channel Islands
#CONDITION_POSITION= 142,84 [2,2] [0,0] [2] [0]
}

{
#NAME= DE 657 - Germany: Italy's National Morale falls below 30% (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 657
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [30]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 658 - Germany: Imports From Switzerland (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 658
#MPP_UPDOWN= 5
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_303>>
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Lyon is in Axis hands
#ALIGNMENT_POSITION= 156,92 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; 3rd Line - Switzerland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 104 [1] [20] [0]
; 4th Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; No Allied Units within 4 hexes of Metz
#CONDITION_POSITION= 160,84 [4,4] [0,0] [2] [0]
; No Allied Units within 4 hexes of Milan
#CONDITION_POSITION= 164,93 [4,4] [0,0] [2] [0]
; No Allied Units within 4 hexes of Lyon
#CONDITION_POSITION= 156,92 [4,4] [0,0] [2] [0]
}

;AMEND1941
{
#NAME= DE 659 - Germany: Franco Provides Access To The Ports Of Vigo And Santa Cruz (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 659
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Axis hands
#ALIGNMENT_POSITION= 151,84 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 99 [1] [25] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 660 - Germany: Spain Regains The Ports Of Vigo And Santa Cruz (Spain joins the Axis) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 659[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 660
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Madrid is in Axis hands
#ALIGNMENT_POSITION= 139,104 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 661 - Germany: Spain Regains The Ports Of Vigo And Santa Cruz (Paris Liberated) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 659[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 661
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Paris is in Allied hands
#ALIGNMENT_POSITION= 151,84 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 99 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= DE 662 - Germany: Spain Regains The Ports Of Vigo And Santa Cruz (Spain is pro-Allied) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 659[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 662
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Toronto is in Allied hands
#ALIGNMENT_POSITION= 1,96 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 99 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 663 - Germany: Croatia Seizes The Territory That Italy Had Taken From Yugoslavia (Rome falls) (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 621[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 663
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/05/13
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Allied hands
#ALIGNMENT_POSITION= 139,104 [2]
; Ljubljana is in Axis hands
#ALIGNMENT_POSITION= 176,91 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Croatia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 27 [1] [100] [0]
; No Allied units within 2 hexes of Ljubljana
#CONDITION_POSITION= 176,91 [2,2] [0,0] [2] [0]
}

{
#NAME= DE 664 - Germany: Dummy Event for Romania to switch sides (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 75
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 664
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; 2 Allied units within 3 hexes of Bucharest
#CONDITION_POSITION= 198,95 [3,3] [2,2] [2] [0]
}

{
#NAME= DE 665 - Germany: Dummy Event for Bulgaria to switch sides (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 50
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 665
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Bulgaria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; 2 Soviet units within 5 hexes of Sofia
#CONDITION_POSITION= 192,100 [5,5] [2,2] [2] [116]
}

{
#NAME= DE 666 - Germany: Dummy Event for Spanish Pro-Allied Partisans (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 666
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 99 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 667 - Germany: Dummy Event for Spanish Anti-Allied Partisans (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 667
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 668 - Germany: Dummy Event for Norway's Convoy to travel from Kristiansand if Narvik is in Allied hands (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 668
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Kristiansand is in Axis hands
#ALIGNMENT_POSITION= 162,58 [1]
; Narvik is in Axis hands
#ALIGNMENT_POSITION= 181,18 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 669 - Germany: Dummy Event for AI Helper (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 669
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 670 - Germany: Dummy Event to check For German Units In Algiers (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 670
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Algiers is in Axis hands
#ALIGNMENT_POSITION= 152,113 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
; 3rd Line - Spain politically aligned with Axis (not fully active) and not surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 99 [1] [60] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; A German unit is within 3 hexes of Algiers
#CONDITION_POSITION= 152,113 [3,3] [1,1] [1] [45]
}

;REMOVE1942
{
#NAME= DE 673 - Germany: Dummy Decision to Deploy Coastal Guns on the Atlantic Wall (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 627[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 673
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Calais is in Axis hands
#ALIGNMENT_POSITION= 151,79 [1]
; The hex NW of Amiens is in Axis hands
#ALIGNMENT_POSITION= 150,81 [1]
; Le Havre is in Axis hands
#ALIGNMENT_POSITION= 147,82 [1]
; Brest is in Axis hands
#ALIGNMENT_POSITION= 138,86 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 674 - Germany: Italy's National Morale falls below 20% (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 657[1]
; Set decision value
#DECISION= 674
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Berlin is in Axis hands
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [20]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set condition position:
; 3 German units within 15 hexes of Rome
#CONDITION_POSITION= 171,101 [15,15] [3,3] [1] [45]
}

{
#NAME= DE 676 - Germany: SUPPLY script for Axis control of Gibraltar (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 676
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Axis hands
#ALIGNMENT_POSITION= 136,114 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set condition position:
; 1 German unit in Gibraltar
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [45]
; all other plausible Axis allies apart from Italy
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [4]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [19]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [31]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [36]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [39]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [46]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [52]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [57]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [61]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [64]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [38]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [73]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [78]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [87]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [93]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [96]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [99]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [103]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [104]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [105]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [110]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [111]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [118]
#CONDITION_POSITION= 136,114 [0,0] [1,1] [1] [120]
}

{
#NAME= DE 677 - Germany: Dummy Event for Vichy French Pro-Allied Partisans (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 355[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 677
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Ottawa is in Allied hands
#ALIGNMENT_POSITION= 6,93 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 118 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1940
{
#NAME= DE 700 - Italy: Complete The Roma Battleship Or Convert Her To An Aircraft Carrier? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_304>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 700
#MPP_UPDOWN= -25
#MPP_TURNS= 8
#MPP_TEXT= <<TAG_305>>
#NOTES= <<TAG_306>>
#NOTES_POSITION= 171,94
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
;REMOVE1942
{
#NAME= DE 701 - Italy: Form an Italian Expeditionary Force? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_307>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 701
#MPP_UPDOWN= -40
#MPP_TURNS= 10
#MPP_TEXT= <<TAG_308>>
#NOTES= <<TAG_309>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1941/06/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
; 2nd Line - Italy politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with the Allies and surrendered
; 4th Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 702 - Italy: Raise the French Light Cruiser Jean de Vienne? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_310>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[1,50]
; Set link value to always trigger (dummy value)
#LINK= 751[1]
; Set decision value (1st internally stored decision)
#DECISION= 702
#MPP_UPDOWN= -60
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_311>>
#NOTES= <<TAG_312>>
#NOTES_POSITION= 158,99
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Toulon is in Axis hands
#ALIGNMENT_POSITION= 158,98 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; No Allied units within 3 hexes of Toulon
#CONDITION_POSITION= 158,98 [3,3] [0,0] [2] [0]
}

;REMOVE1941
{
#NAME= DE 703 - Italy: Bribe Greek Politicians and Generals? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_313>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 703
#MPP_UPDOWN= -15
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_314>>
#NOTES= <<TAG_315>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Tirana is in Axis hands
#ALIGNMENT_POSITION= 185,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - Greece politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 704 - Italy: Target Allied Ports with Prince Borghese's Human Torpedoes? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_316>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 704
#MPP_UPDOWN= -25
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_317>>
#NOTES= <<TAG_318>>
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/08/04
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
; 2nd Line - Egypt politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 36 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1943
{
#NAME= DE 705 - Italy: Raise the French Light Cruiser Jean de Vienne? (AI - 50% Yes)
#POPUP=
#MESSAGE= <<TAG_310>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,80]
; Set link value to always trigger (dummy value)
#LINK= 752[1]
; Set decision value (1st internally stored decision)
#DECISION= 705
#MPP_UPDOWN= -60
#MPP_TURNS= 1
#MPP_TEXT= <<TAG_311>>
#NOTES= <<TAG_312>>
#NOTES_POSITION= 158,99
; Set AI acceptance % (AI will accept 50% of the time)
#AI_RESPONSE= 50
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Toulon is in Axis hands
#ALIGNMENT_POSITION= 158,98 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; No Allied units within 3 hexes of Toulon
#CONDITION_POSITION= 158,98 [3,3] [0,0] [2] [0]
}

{
#NAME= DE 706 - Italy: Continue through the Gibraltar Strait? (From East to West) (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_319>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 706
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_256>>
#NOTES_POSITION= 136,114
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Allied hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; An Italian Naval Unit is in place to travel through the Strait
#CONDITION_POSITION= 139,113 [0,0] [1,1] [1] [59]
#CONDITION_POSITION= 139,114 [0,0] [1,1] [1] [59]
}

{
#NAME= DE 707 - Italy: Continue through the Gibraltar Strait? (From West to East) (AI - 0% Yes)
#POPUP=
#MESSAGE= <<TAG_320>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 707
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= <<TAG_256>>
#NOTES_POSITION= 136,114
; Set AI acceptance % (AI will accept 0% of the time)
#AI_RESPONSE= 0
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Gibraltar is in Allied hands
#ALIGNMENT_POSITION= 136,114 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; An Italian Naval Unit is in place to travel through the Strait
#CONDITION_POSITION= 134,114 [0,0] [1,1] [1] [59]
#CONDITION_POSITION= 134,115 [0,0] [1,1] [1] [59]
}

;REMOVE1941
{
#NAME= DE 708 - Italy: Declare War on Greece? (AI - 66% Yes)
#POPUP=
#MESSAGE= <<TAG_321>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 708
#MPP_UPDOWN= -50
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_322>>
#NOTES= <<TAG_323>>
#NOTES_POSITION= 188,104
; Set AI acceptance % (AI will accept 66% of the time)
#AI_RESPONSE= 66
#AI_RESPONSE_POPUP=
#DATE= 1940/10/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Tirana is in Axis hands
#ALIGNMENT_POSITION= 185,102 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
; 2nd Line - Greece politically aligned with the Allies but not fully mobilized
; 3rd Line - France politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 46 [2] [0] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ITALIAN DUMMY EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;REMOVE1944
{
#NAME= DE 750 - Italy: Dummy Event for the Uprising in Naples (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 75
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value (1st internally stored decision)
#DECISION= 750
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1942/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Naples is in Axis hands
#ALIGNMENT_POSITION= 175,103 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 59 [50]
; Set variable conditions:
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Two Allied units are within 2 hexes of Naples
#CONDITION_POSITION= 175,103 [2,2] [2,2] [2] [0]
}

; Country_ID is the UK to delay the event another turn
{
#NAME= DE 751 - Italy: Dummy Event to trigger DE 702 for Jean de Vienne? (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 7[1,50]
; Set link value to always trigger (dummy value)
#LINK= 638[1]
; Set decision value (1st internally stored decision)
#DECISION= 751
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Toulon is in Axis hands
#ALIGNMENT_POSITION= 158,98 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; No Allied units within 3 hexes of Toulon
#CONDITION_POSITION= 158,98 [3,3] [0,0] [2] [0]
}

; Country_ID is the UK to delay the event another turn
{
#NAME= DE 752 - Italy: Dummy Event to trigger DE 705 for Jean de Vienne? (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 112
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set global variable condition to always trigger (dummy value)
#GV= 6[1,80]
; Set link value to always trigger (dummy value)
#LINK= 637[1]
; Set decision value (1st internally stored decision)
#DECISION= 752
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Axis hands
#ALIGNMENT_POSITION= 171,101 [1]
; Toulon is in Axis hands
#ALIGNMENT_POSITION= 158,98 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis
#VARIABLE_CONDITION= 59 [1] [100] [0]
; No Allied units within 3 hexes of Toulon
#CONDITION_POSITION= 158,98 [3,3] [0,0] [2] [0]
}

;REMOVE1944
{
#NAME= DE 753 - Italy: Italian Surrender Helper (100%)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 753
; Set how many MPPs should be collected over X turns if player selects 'yes'
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1939/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Rome is in Allied hands
#ALIGNMENT_POSITION= 171,101 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AI DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= DE 1 - AI - Should US Attempt To Liberate The UK (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
; Set decision value
#DECISION= 1
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/09/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Washington D.C. is in Allied hands
#ALIGNMENT_POSITION= 4,108 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set condition position:
; 1st Line - 1 Axis unit in England OR
; 2nd Line - 0 Allied units in England
#CONDITION_POSITION= 147,77 [20,20] [1,1] [1] [0]
#CONDITION_POSITION= 147,77 [20,20] [0,0] [2] [0]
}


{
#NAME= DE 682 - Deutschland: Operation Silberfuchs starten? (AI = 80% ja)
#POPUP=
#MESSAGE= Um den alliierten Nachschub nach Murmansk zu unterbrechen, konnen wir eine Expedition nach Finnland senden. %N%NEs ist ein HQ, 1 Infanterie Korps und 1 Infanterie Division vorgesehen. Es kostet 450 MPP, 30 MPP fur 15 Runden. Sie starten nahe Kemi (Finnland). %N%NGenemigen Sie die Operation Silberfuchs?
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 682
#MPP_UPDOWN= -30
#MPP_TURNS= 15
#MPP_TEXT= Operation Silberfuchs
#NOTES= Operation Arctic Fox was the codename given to a campaign by German and Finish forces against USSR northern front defenses at Salla, Finland in July 1941. %N%NThe operation was part of the larger Operation Silver Fox which aimed to advance in the direction of Kandalaksha to block the railway route to Murmansk.
#NOTES_POSITION= 195,30
#FRIENDLY_POSITION= 0,0 [0]
; Set AI acceptance % (AI will accept 80% of the time)
#AI_RESPONSE= 80
#AI_RESPONSE_POPUP= Germany Launches Operation Artic Fox
#DATE= 1941/06/22
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
;Kemi is in friendly hands
#ALIGNMENT_POSITION= 195,30 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

; Deutschland unterstutzt Italien (3 Scripts)
{
#NAME= DE 928 - Germany: Coal Exports To Italy (AI - 75% Yes)
#POPUP=
#MESSAGE= Kohle nach Italien exportieren. %N%NDie italienische ist im Vergleich zur deutschen Wirtschaft schwach. Wir konnen sie unterstützen, indem wir Kohle liefern. Das wird uns 15 MPP kosten und Italien 20 MPP bringen. %N%NAuthorisieren Sie den Kohle Export?
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 928
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES= MPP von Deutschland nach Italien transferieren.  
#NOTES_POSITION= 171,101
; Set AI acceptance % (AI will accept 75% of the time)
#AI_RESPONSE= 75
#AI_RESPONSE_POPUP= Germany Begins Coal Exports To Italy
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
;Set Friendly Position (Berlin)
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and Fully Active
; 2. Line - Italy politically aligned with the Axis and Fully Active
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 929 - Germany: Coal Exports To Italy (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 928[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 929
#MPP_UPDOWN= -15
#MPP_TURNS= 1
; Coal Exports To Italy
#MPP_TEXT= Kohle nach Italien exportieren
#NOTES=   
#NOTES_POSITION= 
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
;Set Friendly Position (Berlin)
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and Fully Active
; 2. Line - Italy politically aligned with the Axis and Fully Active
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 830 - Italy: Coal Imports From Germany (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 928[1]
#COUNTRY_ID= 59
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 830
#MPP_UPDOWN= 20
#MPP_TURNS= 1
; Coal Imports From Germany
#MPP_TEXT= Kohle von Deutschland importieren
#NOTES=   
#NOTES_POSITION= 
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= 
#DATE= 1939/09/03
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
;Set Friendly Position (Berlin)
#ALIGNMENT_POSITION= 173,74 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and Fully Active
; 2. Line - Italy politically aligned with the Axis and Fully Active
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 900 - Finnland: Vorkriegs-Importe aus Deutschland (AI - 100% Yes)
#POPUP=
#MESSAGE= Sollen wir Finnland für sie profitablen Handel anbieten?
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 900
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= Finnland profitiert von Importen aus Deutschland
#NOTES= Das Einkommen von Finnland erhöht sich um 10 MPP. Deutschland kostet es 5 MPP.
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2. Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 39 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 901 - Finnland: Vorkriegs-Importe aus Deutschland (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 900[1]
#COUNTRY_ID= 39
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 901
#MPP_UPDOWN= 10
#MPP_TURNS= 1
#MPP_TEXT= Finnland profitiert von Importen aus Deutschland
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2. Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 39 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= DE 902 - Vorkriegs-Exporte aus Deutschland nach Finnland (AI - 100% Yes)
#POPUP=
#MESSAGE= 
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 900[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 902
#MPP_UPDOWN= -5
#MPP_TURNS= 1
#MPP_TEXT= deutsche Kosten vom Export nach Finnland
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/02/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
; Warsaw is in Axis hands
#ALIGNMENT_POSITION= 188,76 [1]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1. Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2. Line - Finland politically aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 39 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 850 - Romania: Seize Bessarabia? (AI - 100% Yes)
#POPUP=
#MESSAGE= Nach dem Molotov-Ribbentrop Pakt wird Moldavien USSR als Pufferzone zugeschlagen. %N%NNachdem wir Odessa erobert haben, können wir Rumänien erlauben das Teritorium zurückzufordern. %N%NSollen wir Rumänien dabei unterstützen?
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 418[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#DECISION= 850
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT= 
#NOTES= Mit (Ja) wird Rumänien Modavien von USSR zurückerhalten. Ansonsten wird das Einkommen derjenigen Achsen-Nation zugeschlagen, die die jeweilige Stadt besetzt. 
#NOTES_POSITION= 201,89
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1941/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 198,95 [1]
#ALIGNMENT_POSITION= 197,86 [1]
#ALIGNMENT_POSITION= 199,90 [1]
#ALIGNMENT_POSITION= 202,93 [1]
#ALIGNMENT_POSITION= 201,89 [1]
#ALIGNMENT_POSITION= 203,89 [1]
#ALIGNMENT_POSITION= 206,86 [1]
#ALIGNMENT_POSITION= 202,84 [1]
#ALIGNMENT_POSITION= 199,83 [1]
#ALIGNMENT_POSITION= 209,89 [1]
; Odessa
#ALIGNMENT_POSITION= 207,90 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; 2nd Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; 3rd Line - USSR politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 851 - Finland: Recapture Lost Territory? (AI - 100% Yes)
#POPUP=
#MESSAGE= Finnland hat praktisch alle Gebiete zurückerobert, die wir im Winterkrieg verlohren hatten. Deshalb sollten wir das Gebiet annektieren. %N%NSollen wir Karelien, Hanko und den Rest wieder in Finnland integrieren?
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 204[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#DECISION= 851                       
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= Unser Volk wird es als großen Sieg betrachten und unsere nationale Moral wird um 1000 Punkte steigen. %N%NWir sollten deshalb (Ja) zu dieser Entscheidung sagen.
#NOTES_POSITION= 195,51
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 192,51 [1]
#ALIGNMENT_POSITION= 195,51 [1]
#ALIGNMENT_POSITION= 203,49 [1]
#ALIGNMENT_POSITION= 203,50 [1]
#ALIGNMENT_POSITION= 204,50 [1]
#ALIGNMENT_POSITION= 205,43 [1]
#ALIGNMENT_POSITION= 205,48 [1]
#ALIGNMENT_POSITION= 205,49 [1]
#ALIGNMENT_POSITION= 206,49 [1]
#ALIGNMENT_POSITION= 207,45 [1]
#ALIGNMENT_POSITION= 210,44 [1]
#ALIGNMENT_POSITION= 201,37 [1]
#ALIGNMENT_POSITION= 203,34 [1]
#ALIGNMENT_POSITION= 204,30 [1]
#ALIGNMENT_POSITION= 205,24 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Germany
#VARIABLE_CONDITION= 45 [1] [100] [0]
; USSR
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Finland
#VARIABLE_CONDITION= 39 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= DE 852 - Finland: Recapture Lost Territory? (AI - 100% Yes)
#POPUP=
#MESSAGE= Finnland hat praktisch alle Gebiete zurückerobert, die wir im Winterkrieg verlohren hatten. Deshalb sollten wir das Gebiet annektieren. %N%NSollen wir Karelien, Hanko und den Rest wieder in Finnland integrieren?
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 8[51,100]
#LINK= 204[1]
#COUNTRY_ID= 45
#TRIGGER= 100
#DISPLAY_ORDER= 1
#DECISION= 852                      
#MPP_UPDOWN= 0
#MPP_TURNS= 0
#MPP_TEXT=
#NOTES= Unser Volk wird es als großen Sieg betrachten und unsere nationale Moral wird um 1000 Punkte steigen. %N%NWir sollten deshalb (Ja) zu dieser Entscheidung sagen.
#NOTES_POSITION= 195,51
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1940/01/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#ALIGNMENT_POSITION= 192,51 [1]
#ALIGNMENT_POSITION= 195,51 [1]
#ALIGNMENT_POSITION= 203,49 [1]
#ALIGNMENT_POSITION= 203,50 [1]
#ALIGNMENT_POSITION= 204,50 [1]
#ALIGNMENT_POSITION= 205,43 [1]
#ALIGNMENT_POSITION= 205,48 [1]
#ALIGNMENT_POSITION= 205,49 [1]
#ALIGNMENT_POSITION= 206,49 [1]
#ALIGNMENT_POSITION= 207,45 [1]
#ALIGNMENT_POSITION= 210,44 [1]
#ALIGNMENT_POSITION= 201,37 [1]
#ALIGNMENT_POSITION= 203,34 [1]
#ALIGNMENT_POSITION= 204,30 [1]
#ALIGNMENT_POSITION= 205,24 [1]
#NATIONAL_MORALE_TRIGGER= 0 [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 39 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
